With a background in computer science, my initial plan was to become a software engineer. But quite quickly I realised it was not for me since I felt disconnected from the purpose and impact of my work. I missed the human element of understanding why and for whom we create things. Then I started to dig further into understanding user experience. To equip myself with tools to identify and approach problems in a more structured and prepared manner, I decided to expand and narrow down my knowledge and pursue a master's in interactive media technology. While my computer science background has been invaluable (I would imply that there is no time wasted here) it is reassuring to know that I will probably never be the designer with unrealistic ideas that would be too demanding to code and not really that not user-friendly.
Like seasons, my hobbies do rotate from time to time. These seasonal rotations include:
While there is often a lack of a unanimous definition of what the tasks of a UX designer's responsibilities are, I believe it's worth mentioning my approach to the design process. It's important to note that there's no one-size-fits-all explanation but one size could fit better than others, adapting the UX process to user needs is essential. ๐ In this context, the double diamond method is a great way to an overview of the design process, following these steps:
Throughout the process, UX designers are equipped with a toolbox of different methods that could be used throughout the designing journey.